52
The 52 League
52 Weeks · 18 Sports · One Champion
Every major sport, one fantasy league. Set a 10-player lineup drawn from across the sporting calendar — and prove you're the best all-around sports fan, not just the loudest one about a single game.
📲
The league app is official — the system of record for rosters, lineups, scoring, and standings. This page is reference. If the two ever disagree, the app wins.
01
The Basics
Everything you need to play, in one screen.
The goal isn't to be the best football fan or the best racing fan. It's to be the best all-around sports fan — the one who knows when to start a NASCAR driver at Bristol, flex an EPL striker on a midweek Champions League night, and grab a tennis player for a major.
15 Player Roster
Your active roster holds 15 players and stays the same year-round. 10 start each week, 5 sit on the bench.
Mon–Sun Week
The scoring week runs Monday through Sunday. Every game or event that concludes in that window counts toward that week's score.
Lineup Carryover
Your lineup rolls over week to week until you change it. Go quiet and the team keeps playing — but a starter whose sport is in offseason scores zero.
02
The 18 Sports
Three tiers, set by how players are rostered and when they're eligible.
Tier 1Keeper roster · draft and hold · scored in season
| Sport | In Season |
| NFL | September – early February |
| NBA | October – mid-June |
| MLB | Late March – early November |
| NHL | October – mid-June |
| NASCAR Cup Series | February – November |
| IndyCar | March – September |
| PGA Tour | Year-round |
| MLS | February – December |
| English Premier League | August – May |
| Formula 1 | March – December |
| WNBA | May – October |
Tier 2Flex eligible · in-season only · keeper-eligible
| Sport | In Season |
| College Football | August – January |
| College Basketball | November – April |
| BIG3 | Mid-June – August (~13 game dates) |
Tier 3Event-week pickups only · add the week of the event, score, then drop
| Category | When |
| UFC | Most weekends — PPV & Fight Nights |
| Men's Tennis Major | Australian, French, Wimbledon, US Open — final week only |
| Women's Tennis Major | Australian, French, Wimbledon, US Open — final week only |
| Major Horse Racing | Triple Crown, Travers, Breeders' Cup, Pegasus |
03
Setting Your Lineup
Start 10. Two hard rules. The app validates both.
6
Minimum 6 Sports
Your starting 10 must come from at least 6 of the 18 sports. You can't load up on one sport and call it a day.
2
Maximum 2 Per Sport
No more than 2 starters from any single sport. The diehard can't ride three quarterbacks.
▶
Out-of-Season Scores Zero
You can start any rostered player, but a starter whose sport is in its offseason scores zero that week — an NFL receiver started in May earns nothing. Keep your lineup current.
🔒
Per-Event Lock Times
Each starter locks individually at their event start — Sunday kickoff, NBA tip, NASCAR green flag, PGA first tee. No single weekly deadline.
Why the rules: they force you to actually play multiple sports. That's the whole point of the league — breadth over depth.
04
Scoring
Every sport tops out near 50 in a great week. Floors at zero — no negative weekly totals.
For multi-game sports (NBA, WNBA, MLB, NHL, College Basketball) and multi-match soccer, only the player's single best game or match of the week counts. Hunt ceiling, not volume.
NFL
Single game / week
- Per 25 passing yds1
- Per 10 rush/rec yds1
- Passing TD4
- Rush / rec TD6
- Reception (PPR)1
- 2-pt conversion2
- INT / fumble lost−2
NBA
Best game / week
- Per point0.5
- Reb / assist1
- Steal / block2
- Made three0.5
- Turnover−0.5
- Double-double3
- Triple-double8
MLB
Best game / week · from June 15
- Hitters
- Single / double3 / 5
- Triple / HR8 / 10
- Run / RBI2
- Walk1
- Stolen base3
- Pitchers
- Win5
- Per IP / per K2.5 / 1.5
- CG / SHO5
- Save6
- Earned run−1
NHL
Best game / week
- Skaters
- Goal9
- Assist6
- Shot on goal3
- Goalies
- Win3
- Per save1
- Shutout5
- Goal allowed−1
NASCAR
Per race
- Finish (interpolated)
- 1st / 2nd / 3rd40 / 35 / 32
- 5th / 10th / 20th28 / 22 / 12
- 30th / 36th+ / DNF4 / 0
- Bonuses
- Win bonus5
- Per stage win3
- Most laps led5
- Fastest lap3
IndyCar
Per race · finish + win only
- Finish (interpolated)
- 1st / 2nd / 3rd40 / 35 / 32
- 5th / 10th / 20th28 / 22 / 12
- 30th / 36th+ / DNF4 / 0
- Win bonus5
- No stage, laps-led, or fastest-lap bonuses.
PGA Tour
Per tournament
- Missed cut0
- Made cut base10
- Finish (if made cut)
- 1st / 2nd40 / 30
- T3–5 / T6–1025 / 20
- T11–20 / T21–4015 / 10
- Majors
- Top-10 at a major+10
- Win a major (total)50
MLS
Best match / week
- Goal10
- Assist5
- Shot on goal (cap 5)1
- Clean sheet (D/M, 60′)5
- Clean sheet (GK, 60′)15
- Per save / pen save3 / 5
- Hat trick5
- Yellow / red−1 / −3
EPL
Best match / week · same as MLS
- Goal10
- Assist5
- Shot on goal (cap 5)1
- Clean sheet (D/M, 60′)5
- Clean sheet (GK, 60′)15
- Per save / pen save3 / 5
- Hat trick5
- Yellow / red−1 / −3
Counts: league, domestic & continental cups, Club World Cup, senior national team.
Formula 1
Per race
- Finish
- 1st / 2nd / 3rd50 / 40 / 32
- 4th / 5th / 6th25 / 20 / 16
- 7th–10th12 → 3
- 11th–15th / 16th+1 / 0
- Bonuses
- Pole / sprint win5
- Fastest lap3
WNBA
Best game / week · same as NBA
- Per point0.5
- Reb / assist1
- Steal / block2
- Made three0.5
- Turnover−0.5
- Double-double3
- Triple-double8
College FB
Single game · NFL rules, +1 on pass TD
- Per 25 passing yds1
- Per 10 rush/rec yds1
- Passing TD5
- Rush / rec TD6
- Reception (PPR)1
- INT / fumble lost−2
College BB
Best game / week
- Per point1
- Reb / assist1.25
- Steal / block1.5
- Made three0.5
- Turnover−0.5
- Double / triple-double3 / 8
UFC
Per fight
- Win KO/TKO or sub35
- Win unanimous dec25
- Win split/majority22
- Draw / loss10 / 0
- Perf or Fight of Night+5
- Title fight / won title+5 / +10
Tennis Major
Per major · final week only
- Lost R10
- R2 / R3 / R165 / 10 / 15
- QF / SF25 / 35
- Final45
- Won title55
- Beat #1 seed+5
Horse Racing
Per major race
- 1st50
- 2nd / 3rd30 / 20
- 4th / 5th12 / 8
- 6th–10th5
- Outside top 10 / DNF0
- Triple Crown sweep+25
BIG3
Per game
- Per point1
- Reb / assist1
- Steal / block2
- Made 4-point shot2
- Win bonus5
No sport matches that. Check spelling or clear the search.
Cross-Sport Rules
If he plays, he scores. You roster the player, not his team — a midseason team change doesn't cost you him. Scoring is league-by-league, though: a player earns only from his own league's games (MLS players from MLS, EPL players from EPL), so national-team call-ups and international tournaments — the World Cup, Olympics, and the like — don't count toward your score.
Exhibitions never count. NFL preseason, NBA/MLB preseason, soccer friendlies, F1/NASCAR exhibitions, and All-Star games of any sport are all excluded.
05
How You Win
Six titles a year. Weekly wins are the currency — not raw points.
The season runs November through October — all 52 weeks, no offseason. Each week (Mon–Sun), the highest total lineup score takes the week. Four seasonal quarters, each a 10-week regular season capped by a 2-week playoff, then a 4-week Grand Championship every October. The calendar is timed so the Grand Championship final lands on the sport's biggest fall weekend — World Series, NASCAR's Finale, and the Breeders' Cup at once — so the start floats by a week or so year to year.
1Winter Champion
Win the Winter quarter playoff. Nov–Jan.
2Spring Champion
Win the Spring quarter playoff. Feb–Apr.
3Summer Champion
Win the Summer quarter playoff. May–Jul.
4Fall Champion
Win the Fall quarter playoff. Mid-Jul–Sep.
5Regular Season
Most total weekly wins across all four quarters. Tiebreaker: total points.
6Annual Champion
The big one. Win the October Grand Championship.
| Quarter | Dates | Headline |
| Winter | Nov – Jan | CFP · NFL playoffs |
| Spring | Feb – Apr | Super Bowl · Madness · Masters |
| Summer | May – Jul | NBA/NHL Finals · Indy 500 · Wimbledon |
| Fall | mid-Jul – Sep | MLB stretch · US Open · CFB kickoff |
| Grand Champ. | October · 4 wk | World Series · NASCAR title |
Each quarter is 10 weeks of regular season + a 2-week playoff. Weekly wins reset to zero each new quarter — a slow start never sinks your year.
The Playoffs
Every quarter ends in a 2-week playoff, seeded by that quarter's weekly wins. The field splits in half: the top half (up to 4) plays the Title bracket — Semifinals, then a Final and a 3rd-place game — and the Final winner is that Quarter Champion. Everyone else plays a consolation round for draft position. The format adapts to league size — 8 owners = two mirrored 4-team brackets; 7 = a 4-team Title bracket plus a 3-team consolation; 4 = top two for the title, bottom two for the #1 pick. The full finish sets the supplemental-draft order: consolation winner drafts first, Quarter Champion near the back, runner-up last.
🏆
October Grand Championship
A 4-week finale, two-week rounds. The Quarter Champions (topped up by the next-best teams) play for Annual Champion; everyone else plays for the #1 pick in November's draft. Each side also plays a 3rd-place game, so the full finish sets the November draft order.
2026 transition: the new calendar takes effect mid-year, so only Summer and Fall crown Quarter Champions this season. The October 2026 Grand Championship fills its Title bracket with the two next-best teams by weekly wins. Normal four-champion seeding starts in 2027.
06
Add · Drop · Trade · Keep
How rosters change hands through the year.
Free Agency
No waiver wire — every unrostered player is a free agent, first-come, first-served. Add anyone who's open at any time, right up until that player's game locks. The only gate is the 48-hour re-add lockout (see Drops).
Drops
Drop any player any time — except a starter whose event has already locked (a benched player is always droppable). A 48-hour re-add lockout applies to anyone — including you — to stop dump-and-grab schemes.
Trades
Propose year-round except playoff weeks — frozen during the 2-week quarter playoffs and the 4-week October Grand Championship. Recipient accepts, then commissioner approval — anti-collusion only; bad trades are allowed. Ignored offers auto-decline at 72h; commissioner review auto-approves at 24h.
Tier 3 Pickups
UFC, tennis, and horse racing players hit free agency one week before their event — first-come, first-served like any free agent. They auto-drop after the event resolves unless kept on a roster slot.
Main Draft
Snake, in-app, held in November after the Grand Championship and keeper deadline (90-sec clock). Order follows the Grand Championship's full finish: the draft-side winner gets the #1 pick, the Annual Champion picks near the back, the runner-up last.
Supplemental Draft
Async draft between every quarter to re-tool. Protect 11, expose 4. Claim up to 4 from free agents plus everyone's exposed players. Order follows the quarter's playoff finish — consolation winner first, Quarter Champion near the back, runner-up last. Each claim drops you back to 15; lose an exposed player and you get a make-up pick.
Autodraft & Draft Board
Miss your pick and the app drafts for you — your pre-ranked queue first, otherwise the best available by recent form, in-season fit, and preseason value (never a 3rd at one sport), so a missed pick never stalls the draft. The Draft Board ranks players by that preseason value — world rankings, fantasy ADP, and prior-season standings — so you can scout players who haven't started their season yet.
AI Owners
Short a few managers? Fill the empty seats with computer-run owners — or play a solo league against up to seven of them. Each AI gets its own drafting personality (favorite sports, risk appetite), then drafts, sets its lineup, and competes on its own all season. Add them before a draft to draft live, or mid-season and they build a roster within minutes.
Keepers
Keep 5 players into next season; the other 10 spots return to the draft. Each keeper costs a draft pick — and the cost climbs the longer you hold.
| Scenario | Yr 1 cost | Yr 2 | Yr 3 |
| Drafted Round 1 | Round 1 | Round 1 (cap) | Round 1 |
| Drafted Round 5 | Round 5 | Round 3 | Round 1 |
| Drafted Round 14 | Round 14 | Round 12 | Round 10 |
| Free-agent pickup | Round 12 | Round 10 | Round 8 |
Cost rises +2 rounds per consecutive year held, capped at Round 1. No sport limit on keepers (weekly lineup rules still cap at 2). Tier 3 players can't be kept. Keeper cost travels with the player through a trade or supplemental-draft poach; a true free-agent claim resets to Round 12. Picks due 48 hours after the October Grand Championship, before the November draft.
Tips for New Owners
- Don't ignore racing. NASCAR and F1 routinely produce 50-point weeks for the winner. Cheap to roster, huge upside.
- Soccer keepers are sneaky. A clean sheet plus saves can score 25–30. Hold one for big EPL or MLS fixtures.
- Tennis is event-week only. Don't waste a roster spot outside of major weeks.
- Hunt ceiling, not floor. "Best game of week" means a star's one explosive night beats a role player's steady minutes.
- Mind the min-6 rule. Clog your roster with two sports and you'll scramble for eligible starters. Spread out from day one.
- Set it before you travel. Lineups carry over, but offseason starters score zero. Don't go fully silent through a transition.
07
Bylaws
The full constitution, adopted for the 2026 season (Nov 2025 – Oct 2026).
ILeague Identity▶
The 52 League is a year-round, multi-sport fantasy competition among friends and family. Recreational, not commercial. 8 owners total, by invitation, confirmed by the Commissioner.
IICommissioner▶
Mike Burch serves as Commissioner — maintains the app and data, approves or vetoes trades, resolves disputes, enforces the bylaws, proposes amendments, and enters results for any sport off automated feeds.
Limits: no unilateral power to change scoring mid-season, reverse completed games or transactions, add/remove owners without league discussion, or alter their own roster outside normal competition.
Term: serves until stepping down or replaced by a 6-of-8 vote.
IIIEligible Sports▶
Tier 1 (keeper): NFL, NBA, MLB, NHL, NASCAR, IndyCar, PGA Tour, MLS, EPL, F1, WNBA. Tier 2 (keeper-eligible, in-season): College Football, College Basketball, BIG3. Tier 3 (event-week): UFC, Men's & Women's Tennis (Grand Slam final weeks only), Major Horse Racing.
Adding or removing a sport requires a 6-of-8 vote before a season starts.
IVRoster▶
15 players per owner — 10 starters, 5 bench. No position-locked slots; all are flex-eligible subject to the sport-diversity rules in Article V.
VWeekly Lineups▶
10 starters per week. Minimum 6 different sports, maximum 2 per sport. You can start any rostered player, but an out-of-season starter scores zero; Tier 3 players count toward diversity when they have an event that week.
Lineups carry over until changed. Each starter locks individually at their event start — no single weekly deadline. A carried-over starter who is in offseason, dropped, or ineligible scores zero.
VIScoring▶
Each sport is calibrated so a great week tops out near 50 points. Scoring week is Mon–Sun. For multi-game sports and multi-match soccer, only the player's best game/match of the week counts.
"If he plays, he scores" — trades, national-team call-ups, and international competitions all count; MLS↔EPL transfers move the roster spot on the official transfer date. Exhibitions and All-Star games never count. No negative weekly totals — a player floors at zero.
Full sport-by-sport rules live in the app and are summarized in the Scoring section above.
VIISeason Structure▶
The season runs November through late October — 52 weeks, no offseason. Four quarters named for the seasons (Winter Nov–Jan, Spring Feb–Apr, Summer May–Jul, Fall mid-Jul–Sep), each nominally 12 weeks: a 10-week regular season plus a 2-week playoff. The final four weeks (October) are the Grand Championship. The season is anchored to that year's championship Finale weekend — the Grand Championship final is scheduled to end on the NASCAR season Finale, alongside the World Series and Breeders' Cup — so the Commissioner sets the start date each season and the calendar flexes ±1 week, absorbed in one quarter's regular season. For 2026, week 1 is Monday Nov 10, 2025, putting the final on Oct 26 – Nov 8. Each week the highest total lineup score wins (tiebreaker: most individual high scores); weekly wins reset each quarter. Six win conditions: the four Quarter Champions, the Regular Season Champion (most total weekly wins), and the Annual Champion. Weeks are named by quarter (e.g. Summer Week 5), with playoff rounds named Semifinals / Final.
VIIIPlayoffs▶
Each quarter ends with a 2-week playoff, seeded by that quarter's weekly wins. The field splits in half: the top half (up to 4) forms the Title bracket (Semifinals, then a Final and a 3rd-place game) → Quarter Champion; the rest play a consolation round for placement. The format scales to league size: 8 owners = two mirrored 4-team brackets; 7 = a 4-team Title bracket plus a 3-team consolation decided over the two weeks on combined points; 4 = the top two play for the title and the bottom two for the #1 pick. The full finish sets the supplemental-draft order — consolation winner first, Quarter Champion near the back, runner-up last. The October Grand Championship is a 4-week finale with two-week rounds: the Quarter Champions (topped up by the next-best teams) play for Annual Champion; the others play for the November #1 pick — each side also plays a 3rd-place game, so the full finish sets the November order. Trades freeze during all playoff weeks; free agency stays open. 2026 bridge: only Summer & Fall crown champions, and the October Title bracket fills with the next-best by weekly wins — normal seeding from 2027.
IXDraft▶
Main draft: snake, in-app, held in November after the Grand Championship and keeper deadline (90-second clock). Order follows the Grand Championship's full finish: the draft-side winner gets the #1 pick, the Annual Champion picks near the back, the runner-up last; then it snakes. Year 1's draft ran on a Google Sheet over Zoom with a random order; in-app thereafter. No sport-restricted rounds.
Quarterly supplemental drafts run async at each quarter boundary: protect 11, expose 4; the pool is all free agents plus everyone's exposed players; order follows the quarter's playoff finish (consolation winner first, Quarter Champion near the back, runner-up last), then snakes. Claim up to 4 (drop-to-15 on each), with make-up picks for any exposed player you lose. Tier 3 players are draftable but never keepers.
Autodraft: if your clock expires the app picks for you — the top available player from your pre-ranked queue, or if that's empty, the best available by previous-quarter scoring, in-season fit for the upcoming quarter, and preseason value (public rankings / ADP / standings), never adding a 3rd at one sport. A Draft Board in-app ranks players by that preseason value so you can scout players who haven't started their season yet.
XFree Agency & Drops▶
No waiver wire — every unrostered player is a free agent, claimed first-come, first-served at any time, right up until that player's game locks. Drops allowed anytime — except a starter whose event has already locked (benched players always droppable) — with a 48-hour re-add lockout to deter dump-and-grab. Tier 3 players reach free agency one week before their event and auto-drop after it resolves unless kept. During a quarterly supplemental draft, free-agent pickups pause and resume once it completes.
XITrades▶
Proposable year-round except playoff weeks — frozen during the 2-week quarter playoffs and the 4-week October Grand Championship. Proposer may rescind before a response; accepted trades go to commissioner review. Vetoes are reserved for collusion or clear competitive-balance violations and must be explained to both parties. Keeper round-cost follows the player through trades and supplemental-draft poaches. Offers auto-decline at 72 hours; commissioner review auto-approves at 24 hours.
XIIKeepers▶
Keep 5 players; the other 10 return to the draft. Year 1 cost = original draft round (free-agent pickups = Round 12), rising +2 rounds per consecutive year, capped at Round 1. A player's keeper cost travels with them through a trade or supplemental-draft poach; only a true free-agent claim resets to Round 12. No sport limit. Tier 3 players cannot be kept. Selections due 48 hours after the October Grand Championship, before the November draft — miss it and you enter a full redraft with no keepers. Retired/inactive players release automatically.
XIIICommunications & App▶
The league iOS app is the system of record for rosters, lineups, scoring, standings, and trades. All owners need an Apple ID and a capable iPhone. Lineup locks, trades, and standings come via push notification. A group chat is encouraged for trash talk but is not the official record.
XIVConduct▶
Owners check the app at least weekly and answer trade offers within 72 hours. Three straight weeks of inactivity gets flagged; repeated inactivity is grounds for end-of-season removal. No tanking, collusion, or bad-faith trades. Removal requires a 6-of-8 vote (excluding the owner in question); replacement is by commissioner invitation.
XVPrize Structure▶
Buy-in is TBD by league vote at the inaugural meeting — could be $0 (bragging rights) or a pooled cash structure, with payouts allocated across the six win conditions. Digital banners in the app mark every win condition regardless of cash.
XVIAmendments▶
Any owner may propose an amendment; proposals are voted during the Grand Championship and, if passed by a 6-of-8 vote, take effect for the next season — before the November draft, which follows immediately. The Commissioner may amend the bylaws at any time in the best interests of the league.
XVIIEffective Date▶
These bylaws take effect upon adoption at the inaugural meeting prior to the first draft, in November.
08
What's New
Every TestFlight build, newest first.
- Build 146 · June 25 — Custom team names, AI team hand-off, and injury polish. Give your team a custom name (Settings → Edit Profile) — it shows on the standings, and a long-press reveals who manages it. Commissioners can now assign an AI team to a real owner taking over an open seat — the bot's roster and lineup move across. Injury badges are now purple (so they don't look like the red "live" tag) and show right on the Dashboard roster grid, not just a player's page. And an AI owner added mid-season now drafts itself a full roster automatically within a few minutes.
- Build 144 · June 23 — Two lineup-lock fixes. Your lineup for the new week now opens early Monday morning instead of staying stuck on last week's finished games. And adding a free agent from a sport you didn't already have now correctly locks them if their game has already started — so you can't slot in someone whose game is already underway. Also quieted a background error from a sport feed that's no longer used.
- Builds 142–143 · June 22 — AI owners. Don't have a full league? Fill the empty seats with computer-run owners, or play a solo league against up to seven of them. Each AI gets its own drafting personality and sets its own lineup every week. See AI Owners under Add · Drop · Trade · Keep.
- Build 141 · June 22 — Injury reports. Hurt players now show an availability badge across the app — pulled automatically from the official injury report a few times a day (NFL, MLB, NBA, NHL, WNBA, and college football; college basketball in season). The headline is a Dashboard "swap before lock" card: if one of your starters is Out, Doubtful, Questionable, or Day-to-Day and their game hasn't started yet, you're warned in time to bench them so you don't post a zero. Once their game starts they're locked, so the card leaves them out. You'll also see a small badge on free agents and the Draft Board so you don't pick up someone who's out.
- Build 140 · June 21 — BIG3 players now lock when their game starts, like every other sport — so you can't swap a BIG3 starter after seeing how they did.
- Build 139 · June 20 — A Dashboard nudge when your starters can't score this week (their season is off) so a stale lineup doesn't quietly post zeros. Commissioner tools now work — regenerate the invite code and edit league settings actually save. Invite codes are now letters-only, easier to share without mix-ups.
- Build 138 · June 20 — Dropping a player you got in a trade now works. Before, trying to drop a player you'd acquired in a trade silently did nothing; now it drops correctly, and you'll see a clear message if a drop ever can't go through.
- Build 137 · June 20 — The Draft Board now shows a short note ("Preseason rankings aren't available yet for that sport…") when a sport has no preseason source yet — like college football before the fall — instead of a list of unranked players. Every sport stays selectable.
- Build 136 · June 18 — The Dashboard's Events This Week card now lists only events that haven't started yet — a tournament already underway drops off, since those players are locked and no longer a pickup.
- Build 135 · June 18 — New Draft Board screen ranks players by preseason value for scouting players who have no stats yet (kept separate from current-scoring Top Players), an Events This Week dashboard card nudges pickups for event sports, and the ⓘ color key now appears on the Your Roster card too. The waiver wire is gone — with zero claims all season, pickups are now simple first-come free agency. Added an Autodraft help page.
- Build 134 · June 18 — All Players search on the Players tab, and an ⓘ color key on the Dashboard explaining the chip colors. Playoffs and the draft now work at any league size, not just 8 owners. Behind the scenes: a missed draft pick now autodrafts the best available (your queue first, otherwise by recent form + upcoming-season fit), and players who haven't started their season get a preseason value for scouting.
- Build 133 · June 17 — Out-of-season players (like tennis players between majors) no longer get stuck locked — bench or drop them freely; they lock again once their sport's scoring window is on.
- Builds 130–132 · June 16 — Player chips now show season status at a glance: out-of-season players (who can't score) are flagged, event sports like F1, NASCAR and UFC show active for the whole week they have an event, and a yellow chip marks an in-season sport that's idle this week. NBA and NHL drop off "in season" after mid-June.
- Build 129 · June 16 — Tap the "who's leading" line on the Dashboard to jump straight to Standings.
- Build 127 · June 16 — Pending trades now appear on the Dashboard with Accept / Decline (and Approve / Veto for the commissioner) right there — no more digging under Players.
- Builds 124–128 · June 15–16 — Trades now go through reliably — accepting an offer completes the swap (it could previously do nothing), finalized on the league server. Waivers, the weekly rollover, and the supplemental draft now apply correctly for every owner.
- Builds 122–123 · June 14–15 — Pull to refresh the player list, and Top Players lists sports before their season starts so you can scout and add players early (e.g. BIG3 ahead of its opener).
- Build 121 · June 13 — Reworked the navigation bar across all tabs to fix a crash some testers hit when switching tabs right after opening the app.
- Build 120 · June 12 — Scoring Rules screen (Settings) now matches current scoring across every sport, with the new baseball weights listed for their June 15 start. Plus a deeper fix for the crash when re-tapping a tab right after opening the app.
- Build 119 · June 11 — Baseball scoring rebalanced starting Monday June 15 (Week 8): hitters and pitchers now score comparably, and the best games land in the mid-30s to low-40s like other sports. Scores through June 14 are unchanged.
- Build 118 · June 9 — First pass at the tab-tap crash fix.
- Builds 112–117 · June 8 — Weekly-rollover consistency: your lineup total now matches across the Dashboard, Daily Scores, and Standings; live players lock everywhere (including racing and golf); Top Players opens in Week view and shows each player's owner; Daily Scores opens straight to the right day.
- Builds 102–111 · June 7–8 — Live games glow red across the app — players and sports in action right now. The week now advances automatically Monday at 3am ET, standings load faster, weekend afternoon score updates added, plus a round of code-review hardening.
- Builds 99–101 · June 7 — Scoring rebalance for NHL skaters, WNBA, and EPL (full match scoring, matching MLS); live "playing now" highlight first shipped.
- Builds 87–98 · June 4–6 — First-time onboarding tour and a Help section, crash reporting, and a wave of beta-feedback polish.
- Builds 82–86 · June 3 — League Activity feed (every add, drop, trade, and waiver in one place), add free agents straight from Top Players, and smarter recently-dropped lists.
- Builds 64–81 · May 31 – June 3 — Multi-league support with share-link invites, per-game lineup locks with "best game while in your lineup" scoring (mid-week pickups now work), and major startup and standings speed-ups.
- Build 63 · May 30 — The Dashboard now fully loads on launch — including player locks and "playing today" badges — without needing a pull-to-refresh.
- Build 56 · May 30 — Polish from beta feedback: fixed the onboarding lineup rule (max 2 per sport), added the jersey logo to onboarding, tidied the Top Players stat line, and the Dashboard now loads on launch more reliably.
- Build 55 · May 30 — New Daily Scores screen: every owner's previous-day lineup score, plus who scored (rostered and free agents, with quick-add). Dropped players now honor the 48-hour re-add lockout, you can't drop a starter mid-event, and the launch screen shows the jersey logo.
- Build 54 · May 29 — New UNC jersey "52" logo and app icon. Retired players (like Kyle Busch) are hidden from the add/draft/waiver lists, and the 2026 NASCAR field is corrected.
- Build 53 · May 29 — Players is now its own bottom tab, and the app loads automatically on launch — no more pull-to-refresh when you open it.
- Build 52 · May 29 — New Players hub groups Weekly Scores, Top Players, and Trades in one place.
- Build 51 · May 29 — Bigger, bolder splash screen; the dashboard leader line now uses season names ("Summer Week 5").
- Build 50 · May 29 — Streamlined to three tabs — Dashboard, Team, Standings. Roster and Lineup merged into one Team screen; Settings moved to a gear on the Dashboard.
- Build 49 · May 29 — Clearer "roster full" message when you try to add a 16th player.
- Build 48 · May 29 — New Top Players scouting list — rank players by this-week, quarter, or season average, with a free-agents-only filter.
- Build 47 · May 29 — Folded Season Recap into Standings, adding per-week averages to the Quarter and Season rows.
- Build 46 · May 29 — Standings fill in backfilled weeks correctly; re-tapping a tab returns it to the top.
- Build 45 · May 29 — Keeper-aware draft board plus a new autopick queue you can pre-rank.
- Build 44 · May 29 — Supplemental draft protect/expose — expose 4, claim from free agents plus exposed players, with make-up picks.
- Build 43 · May 29 — New Draft room — live board, on-the-clock countdown, and tap-to-pick.
- Build 42 · May 29 — Redesigned Standings as one scrolling page with Week, Quarter, and Season sections.
- Build 41 · May 29 — Playoffs now play a 3rd-place game for a full 1–8 finish that sets the draft order; corrected the sport count to 18.
- Build 40 · May 29 — Current-quarter standings pinned to the top of the Standings screen.
- Build 39 · May 29 — Playoff brackets — real Title and Consolation brackets plus the October Grand Championship.
- Build 38 · May 29 — New app icon matching the website's navy-and-Carolina-blue "52" mark.
- Build 37 · May 29 — Dashboard shows the season and week ("Summer · Week 5"), cleaner header; your lineup now carries forward automatically each week.
- Build 36 · May 29 — Re-anchored the season to November–October with Winter/Spring/Summer/Fall quarters and the October Grand Championship.
- Build 35 · May 29 — Fixed "playing today" indicators and in-season highlights across every sport.
- Build 34 · May 29 — Per-event lineup locking — each starter locks when their game starts.
- Build 33 · May 28 — Added IndyCar as the 18th sport; renamed the top tier "Keeper."
- Build 32 · May 28 — BIG3 became a keeper-eligible seasonal sport.
- Build 31 · May 28 — Standings now opens on the weekly view.
- Build 30 · May 28 — Added tennis and horse-racing game-day feeds; NASCAR scoreboard fixes.
- Build 29 · May 28 — In-season sports light up green on days they play.
- Build 28 · May 28 — Fixed a cross-sport highlight mix-up and the week-leader line.
- Build 27 · May 28 — Clearer trade-save errors and smoother auto-approve timing.
- Build 26 · May 28 — Added the option to rescind a trade offer.
- Build 25 · May 28 — Game-day detection reliability fix.
- Build 24 · May 28 — Added a commissioner game-day diagnostic.
- Build 23 · May 28 — Fixed game-day data sticking on an empty result.
- Build 22 · May 28 — Fixed game-day date parsing.
- Build 21 · May 28 — Brighter game-day indicators.
- Build 20 · May 27 — Trade proposals now show on the Trades screen.
- Build 19 · May 27 — Maintenance release.
- Build 17 · May 27 — Game-day refinements and navigation polish.
- Build 16 · May 27 — Fixed duplicate player adds; sturdier sign-in.
- Build 15 · May 27 — Dashboard polish, onboarding, and trade access.
- Build 14 · May 26 — Quieted score notifications.
- Build 13 · May 26 — Automatic weekly advance.
- Build 12 · May 26 — Weekly recap filter and "next update" display.
- Build 10 · May 26 — Score persistence, owner details, and polish.
- Build 9 · May 26 — All sports live with automated scoring.
- Build 8 · May 25 — Smart feeds, pull-to-refresh, on-demand stats.
- Build 7 · May 25 — Stats-entry and lineup-refresh improvements.
- Build 6 · May 24 — "The 52 League" rebrand and scoring updates.
- Build 5 · May 23 — First TestFlight build: trades, waivers, weekly wins, welcome screen.
09
Join the Beta
Membership is by invitation. Request yours and the Commissioner follows up.
Eight owners, one year-round season running November through October. A few seats remain for the inaugural year. Leave your name and we'll be in touch with an invite and a TestFlight link.
- 15-player roster across 18 sports, set in a snake draft.
- iPhone required — the league runs as a native iOS app.
- Year-round play — six ways to win every season.